Pixar Animation Studios, Emeryville, CA,  March 2015 – Present

3d Designer and Sets Technical Director
• Modeled, Shaded, Lit, and Rendered images and shots during pre-production to help establish the look of the environment
• Modeled sets, vehicles, and props for production

Incredibles 2
Sets Technical Director
• Modeled sets and props
• Modeled and created rough animation for transforming vehicles

Sets Technical Director
• Modeled sets and props
• Created the tower models and which comprise the majority of midground and background of the City of the Dead

The Good Dinosaur
Sets Technical Director
• Modeled organic sets and props
• Digitally sculpted high-rez hero set pieces


PDI/Dreamworks, Redwood City, CA,  October 2010 – March 2015

Sr. Modeler, Designer
• Modeled main and generic characters
• Designed, modeled, and painted "preview" textures for several set locations

Designer, Generalist
• Collaborated with Director and Production Designer to achieve a specific visual style
• Designed, modeled, textured, lit, and rendered characters and environments
• Created animated shots to demonstrate visual style in context

Peabody & Sherman
• Modeled secondary and background characters
• Modeled sets, props, vehicles, and clothing
• Developed process of using vector displacement to achieve a variety of outfits for background characters

Madagascar 3
• Modeled sets, props, vehicles, and clothing
• Modeled background character

Electronic Arts, Redwood Shores, CA, May 2010 – October 2010

The Sims Medieval
Modeler/Texture Artist and FX Artist
• Modeled and textured sets and props
• Prepared and transferred set pieces to game engine
• Created particle effects

Blue Sky Studios, Greenwich, CT, September 2005 – May 2010

Ice Age 4
Digital Sculptor/Modeler
• Modeled characters and collaborated with TDs and Animators to ensure character stability
• Created digital sculpture of a character to be used to make final production model and 3D print
• Collaborated with designer and directors to explore character look and expressions

Modeler, Sequence Lead, and Previs Artist
• Modeled main character
• Led teams of modelers to create sets
• Created low-poly previs vegetation and set pieces

20th Century Fox Fanfare Movie Intro and variations
Lead Modeler
• Modeled 20th Century Fox logo and led in a team of two to create platform, vegetation, and background geo
• Collaborated with multiple departments to create pipeline for generated city background
• Created logo variations for Searchlight, Star, and Home Entertainment

Lead Modeler and Previs Artist
• Worked with director to create large scale vista shot for proof of concept

Ice Age: Dawn of the Dinosaurs
Modeler and Sequence Lead
• Led teams of modelers to create sets
• Modeled secondary character, major environmental landmarks, and vegetation

Horton Hears a Who
Modeler/Modeling TA
• Modeled sets and props
• Assisted modelers with model quality control and the model commit process

Ice Age: The Meltdown
Production Assistant in Effects and Design
• Supported APM in managing department scheduling and director presentations
• Digitally colored storyboards for Ice Age 2 test screenings

Architectural Body Research Foundation, New York, NY, June 2005 – September 2005
Visualization Artist
• Modeled, lit, textured, and rendered architectural models in Maya
• Designed and printed large posters for international publicity and exhibitions

Croog Studios, New York, NY, January 2005 – April 2005
• Modeled lead characters and created blendshapes in Maya for children’s series
• Drew backgrounds in Flash for 2D cartoon

Telemark Films, Noank, CT, July 2004 – October 2004
• Modeled, textured, animated, lit and rendered sequences for documentary on Mystic, CT

Sonalysts Studios, Waterford, CT, July 2003 – August 2003
Generalist Intern
• Modeled products for commercials and industrial equipment for governmental use
• Produced low-poly models and texture maps for video games


Private Tutoring: Intro to Modeling - December 2008 - August 2009
School of Visual Arts: Guest Teacher - October 2009
AnimSchool: Intermediate Modeling - Winter Term 2012
AnimSchool: Advanced Modeling Curriculum Advisor - Spring Term 2013

Connecticut College, New London, CT - Graduated 2004
Bachelor of Arts: Received Honors and Distinction in Major
Major: Studio Art. Received Best in Show award in senior exhibition
Certificate: Ammerman Center for Arts and Technology Certificate

Pont-Aven School of Art, Pont-Aven, France - Summer 2002
RISD Animation Program, Providence, RI - Summer 1999


Software: Maya, Mudbox, Zbrush, Photoshop, Mari, After Effects, Linux/Windows/MacOS